(no subject)
Dec. 28th, 2008 12:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
"A writer, either professional or amateur, must realize that she... is not omnipotent. She cannot force her characters to do as she pleases... The writer must have respect for her characters or those created by others that she is using, and have a full working knowledge of each before committing her words to paper."
- Kendra Hunter, "Characterization Rape", 1977
Ha ha ahahahaha aha ha no.
What the lady meant - writing three years after the fanzine publication of the first K/S story - is that one oughtn't to write slash 'cos it's OOC. Fine, whatever, but whence the idea that the writer can't make their characters do whatever they like, and that they already have to have their character sheets rolled up before they start typing?! I tell you, when hopeful writers begin to realise the complete power they have over their stories - that they're not recounting, they're creating - they make a big leap towards their goal of publication.
- Kendra Hunter, "Characterization Rape", 1977
Ha ha ahahahaha aha ha no.
What the lady meant - writing three years after the fanzine publication of the first K/S story - is that one oughtn't to write slash 'cos it's OOC. Fine, whatever, but whence the idea that the writer can't make their characters do whatever they like, and that they already have to have their character sheets rolled up before they start typing?! I tell you, when hopeful writers begin to realise the complete power they have over their stories - that they're not recounting, they're creating - they make a big leap towards their goal of publication.
no subject
Date: 2008-12-28 02:17 am (UTC)I see "full respect for her characters" to mean "once you've established how the characters will react to a situation, you have to let them do it" - even if that screws up the plot you had intended when you started the story.
no subject
Date: 2008-12-28 02:26 am (UTC)On the other hand, if a character seemingly careens off in an unexpected direction and the reader is put off by it, then the author didn't explain things sufficiently for the reader to follow whatever changes had to have occurred for the character to do what they did.
no subject
Date: 2008-12-28 02:52 am (UTC)no subject
Date: 2008-12-28 11:49 am (UTC)no subject
Date: 2008-12-28 02:21 am (UTC)Yes, for my characters, I will do what I please to them, because they're mine, and I'm evil enough to realize my godlike power over them, bwah ha ha ha.
However, when it comes to someone else's characters, I have a whole spiel I could write, but for me, I try to stay true or at least reasonably close to the canon. Otherwise, it's like watching a Hollywood remake of a beloved classic, and the only similarity are the names.
no subject
Date: 2008-12-28 02:39 am (UTC)OTOH, the author *does* need to make the story go where it needs to, and can use any God/Goddess-like powers necessary to make it happen. It just can't jar the reader out of that precious suspension of disbelief.
And fer cryin' out loud, writing in-character slash is one of the great joys of fandom. Kendra needs to lighten up on that point . . . XD
*off to write some Ten/Jackson slash, if you must know -- no really!*
no subject
Date: 2008-12-28 02:48 am (UTC)...nah. Actually, I agree up to a point. You can make your characters do whatever you like. I can write reams of stuff in which I push my cardboard figures back and forth across the stage of my toy theatre, and even make it a bit fun, in a mechanical sort of way. I don't think it starts to get good till I start working with the characters and letting them have some control, or at least some choice, as to what they do and say and whom to, but that may be just me being picky. As for characters created by others, again, I think there is a point there, in that if you're going to use a character created by someone else rather than rolling up your own then you might want to know a little about that character...but, as you say, it's the writer's choice.
EDIT: and as one of the comments on my first-and-only Yuletide story just reminded me, if you do as the lady suggests and have a fullish working knowledge of other people's characters before you start, there's a better chance that people who do not know the fandom will recognise, if not the actual characters, the interactions between them that attracted you to the fandom in the first place, and maybe enjoy the story a bit more.
no subject
Date: 2008-12-28 08:50 am (UTC)Oh, I *dream* of ever achieving two whole dimensions! =:o}
no subject
Date: 2008-12-28 10:24 am (UTC)*measures Bristow as if for a pine box*
*gets out stopwatch and times him for a minute*
Mr Bristow, I've got some good news...
no subject
Date: 2008-12-28 10:11 am (UTC)no subject
Date: 2008-12-28 11:03 am (UTC)If you wanted to reverse that, you would end up with "Engineer in social situation" or "Social climber in engine room," and that might be interesting, but it's different than the above.
no subject
Date: 2008-12-28 11:42 am (UTC)Well, if there's a major inconsistency, you just change what happens in the story.
no subject
Date: 2008-12-28 10:39 am (UTC)The characters have to have at least as much of an illusion of free will as we do. The way to make them do what you want them to for the story is not simply to write them doing it ("suddenly Kierkegaard seized Spengler in his strong manly arms and kissed him passionately on the podium") but to use your control of everything *else* in the story to put them in a situation where they might do that, and then see what they actually do do (the essence of most "hurt/comfort" slash stories).
It is to some extent a negotiation: you're working with the characters, discovering how they would react in a situation that no other writer has put them in before, hopefully. There's an element of control there all the time, but not total control: you don't give them an absolutely free rein in the first drafts, and by the time you get to the final draft control should no longer be necessary because they're doing what they would do in the situation you put them in.
But everyone's way is different. There are writers who would think the idea of negotiating with figments of your own imagination ludicrous. There are others who would love them to stand still long enough to consider the idea.